Kingdom of Kroz for PC - GameRankings Kingdom of Kroz for PC - GameRankings

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Inspiration[ edit ] The Kroz games were inspired by an earlier dungeon crawling game, Rogue. The player must wade through hordes of incoming monsters that home in on you and you have two different forms of defence: Gameplay Kingdom of Kroz is in many aspects a puzzle game.

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The discussion page may contain suggestions. The Lost Adventures of Krozwith a mammoth 75 levels to play through.

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Gems are also found scattered around the levels. Kingdom of Kroz went on to become the 1st in a trilogy the Original Kroz Trilogyfollowed by another trilogy the Super Kroz Trilogyand finally one final swan song for the series: Scott Miller tried to create a game that had some of the elements of Roguebut with less randomness and more reliance on the abilities of the player than on luck.

All in all, a great game and series which, as a puzzle game, still holds up today. December The game was implemented entirely in the text mode of the PCusing various characters in the computer's character set, as well as different colors, to present a "graphical" environment.

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Created by one Scott Miller, it was the first game released by the newly founded Apogee Software. Gameplay[ edit ] The object of the game is to survive numerous levels of attacking monsters and ultimately find the priceless Magical Amulet of Kroz.

Miller, fond of including backwards words in his games, came up with the name by spelling Zork backwards.

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A major part of the game is careful conservation of gems and whips; sometimes it is better to allow an enemy to take a gem rather than use valuable whips that will be needed to break down walls blocking the exit.

The player character collects gems as they go; each time a monster touches them, they lose a gem and the monster dies.

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You might want to check out a flash version someone made of Kindom of Kroz with updated sound effects. Credits No recent wiki edits to this page.

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The character's main defense consists of whips which can be used to kill monsters and destroy certain walls; however, each whip can only be used once.

Most levels are top down, but there are some which simulate "side view", in which gravity is an important concern.

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Kingdom of Kroz was released in as the first game in the Kroz series. The name Kroz was a nod to another at that time pretty well known text-game, Zork.

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The story of the game features the player character as an archeologist searching for the Magic Amulet of Kroz.

Levels are one full screen each, and the object of each level is to reach the staircase to progress to the next level. The design of each of the levels is a character in it's own right, with it's numerous ingenious tricks and traps and shenaningans that reveal a truly inspired creation by just one man.

And this was just the beginning.

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The original Kingdom of Kroz game took top honors in the game category in a programming contest inand came out number two overall. Releases[ edit ] The game was originally distributed as shareware.

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Each time a monster touches you, you loose one to three gems depending on which variation of monster but the monster dies in the process, so survival revolves around careful conservation of your gems and whips. Whips kill monsters one space adjacent to the player, but each attack uses up a whip.

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Extra whips are lying everywhere around the levels. It was later expanded to consist of seven episodes, with only the first episode distributed as shareware, and the rest available commercially. Technical implementation[ edit ] This section may need to be rewritten entirely to comply with Wikipedia's quality standardsas this section is poorly worded.

In the original version there are 25 levels. This and all of the Kroz series of games used characters from the colored extended ASCII set as graphics to represent objects, creatures, the main character, and everything else, actually.