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Intimidating shout bug hall, disorienting roar/intimidating shout bug.

[Help] Reintroducing the Hoxton shout 'bug'

Cooldown reduced to 3 minutes. Patches and hotfixes Patch 7. In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves.

Moved to level intimidating shout bug hall, no longer causes the targeted enemy to run in fear, but will cower in fear.

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In addition, this shout will now affect a maximum of 5 targets. Used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.

The fear kamp krusty online dating the additional enemies is less likely to break upon damage. The cowering in fear effect will no longer be applied when the target resists this shout.

While soloing, it can be useful to escape if things are going badly. In enclosed spaces, such as mines, caves, or dungeons, it usually causes more trouble than it saves.

Re: WotF bug with intimidating shout

Cooldown reduced from 2 to 1 min. Using this in combination with a [Piercing Howl] Fury specialization can buy the warrior enough of a head start to run clear of the fight; this is best done in outdoor environment. Additionally, targets affected by the fear effect will no longer receive an increase to their movement speed.

Any damage will break the stun, so use Intimidating Shout preferably while backing out of melee rangetarget yourself, and bandage. While soloing, it can be useful to escape if things are going badly.

In addition, this shout will now affect a maximum of 5 targets.

Intimidating Shout - Spell | WoW Freakz

No longer available to Protection. Intimidating Shout can be used on a single target to incapacitate them for 8 seconds. In PvP, this can also be useful for tricking enemies into using their PvP trinketwasting its cooldown. Cooldown reduced from 3 to 2 minutes.

In PvP combat, this ability really shines - used in combination with [Charge]a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos.

Intimidating Shout - Spell

Alternatively, use this time to gain the distance necessary for a [Charge]generating some rage, bonus damage and a usable root. Now has a 6-second duration in PvP down from 8 seconds.

In PvP combat, this ability really shines. Using this, in combination with a [Piercing Howl]can buy the warrior enough of a head start to run clear of the fight, but this is best done in outdoor environment.

Disorienting roar/Intimidating shout bug.

This ability is possibly one of the most dangerous things a warrior can do in an instance, as more often than not feared enemies will end up triggering new enemies, and once the 8 seconds are up, the original enemies will return with help.

Patch changes Patch 5. The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. Edit This ability is possibly one of the most dangerous things a warrior can do in a dungeon, as more often than not feared enemies will end up aggroing new enemies.

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Cooldown reduced from 3 to 2 minutes. Intimidating Shout can be used on a single target to stun it for 8 seconds. Any damage will break the effect so use Intimidating Shout preferably while backing out of melee rangetarget yourself and bandage.

No longer cost Rage. Now has a chance to break when the feared target is damaged. The cowering effect is broken by damage. The cowering in fear effect will no longer be applied when the target resists this shout.